
client
SuperMe
Watch
SuperMe Watch
industry
Healthcare
platform
Web & Mobile
5 months
Duration
6 employees
Team
Request
The client needed a digital product that would combine a children's smartwatch with a secure web platform accessible only after purchase. The platform had to provide daily data entry (nutrition, number of steps, mood), visual progress monitoring, tasks, rewards, and educational content for children. The physical watch and web experience had to function as a single system.
Challenge
The project required synchronizing a physical smartwatch with a web platform. Our team had to create a secure purchase-based access flow. Each watch unlocks the user's account with a unique code without revealing confidential data. Another challenge was creating a scalable data structure that could manage daily logs, tasks, educational videos, rewards, and progress indicators in real time. The onboarding and further experience must be simple for parents and intuitive for children.
Our solutions
Our Yojji team implemented a purchase-activated access flow where each smartwatch is bound to a unique code that creates and validates a user account. We designed a data model that stores daily metrics with time-based records for accurate progress tracking and historical analytics. Our engineers built role-aware logic to separate child interaction flows from parent oversight. The front-end uses state-driven UI components to reflect real-time progress, achievements, and calendar data.







We based the platform on time-series event records. Each step, entering information about food intake, performing habits, and checking mood, is recorded as a dated entry linked to the user's profile. This structure allows parents to make adjustments based on data. We also used icons, predefined options, and minimal text entry to reduce difficulty for children and generate data for further analysis.

Challenges are rule-based entities. It means the same system may power daily objectives, weekly streaks, and one-time missions. Rewarding (stars/trophies) is implemented using an automated scoring layer that activates only when children achieve certain conditions. We assigned each challenge state to specific UI signals (locked, active, in-progress, and completed), so kids always know what to do next and what they won.

The calendar acts at the daily aggregate level. It translates raw events into a clear daily status and statistical summary (series duration, overall performance, goal achievement). This prevents costly recalculations on each screen and maintains the UI responsiveness even with a large history. Our UI/UX designers created analytics visualizations that are friendly to children. Simple progress indicators, achievement highlights, and trend cues all adhere to common color/icon conventions.

The educational content consists of learning modules with videos and brief quizzes. We saved quiz attempts as structured records so that users could assess their progress and retake them without losing their history. The learning method is straightforward: watch, respond, and receive quick feedback. Children stay engaged when the platform tracks their learning progress.
