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SuperMe Watch – Health & Habit Tracking Platform

SuperMe Watch is a company that produces smartwatches for children, encouraging a healthy lifestyle by tracking activity and nutrition. Yojji created a gated online platform that can be accessed after payment using a unique code. It synchronizes the watch with calendars, tasks, food diaries, and progress indicators. Our client received a web platform that connects a physical gadget with a child-friendly website with simple tracking and motivation mechanisms.

client

SuperMe Watch

industry

Healthcare

platform

Web & Mobile

5 months

Duration

6 employees

Team

Request

The client needed a digital product that would combine a children's smartwatch with a secure web platform accessible only after purchase. The platform had to provide daily data entry (nutrition, number of steps, mood), visual progress monitoring, tasks, rewards, and educational content for children. The physical watch and web experience had to function as a single system.

Challenge

The project required synchronizing a physical smartwatch with a web platform. Our team had to create a secure purchase-based access flow. Each watch unlocks the user's account with a unique code without revealing confidential data. Another challenge was creating a scalable data structure that could manage daily logs, tasks, educational videos, rewards, and progress indicators in real time. The onboarding and further experience must be simple for parents and intuitive for children.

Our solutions

Our Yojji team implemented a purchase-activated access flow where each smartwatch is bound to a unique code that creates and validates a user account. We designed a data model that stores daily metrics with time-based records for accurate progress tracking and historical analytics. Our engineers built role-aware logic to separate child interaction flows from parent oversight. The front-end uses state-driven UI components to reflect real-time progress, achievements, and calendar data.

Core Features

Daily Tracking & Structured Data Logging

We based the platform on time-series event records. Each step, entering information about food intake, performing habits, and checking mood, is recorded as a dated entry linked to the user's profile. This structure allows parents to make adjustments based on data. We also used icons, predefined options, and minimal text entry to reduce difficulty for children and generate data for further analysis.

Challenges, Goals & Reward Mechanics

Challenges are rule-based entities. It means the same system may power daily objectives, weekly streaks, and one-time missions. Rewarding (stars/trophies) is implemented using an automated scoring layer that activates only when children achieve certain conditions. We assigned each challenge state to specific UI signals (locked, active, in-progress, and completed), so kids always know what to do next and what they won.

Progress Analytics & Visual Calendar

The calendar acts at the daily aggregate level. It translates raw events into a clear daily status and statistical summary (series duration, overall performance, goal achievement). This prevents costly recalculations on each screen and maintains the UI responsiveness even with a large history. Our UI/UX designers created analytics visualizations that are friendly to children. Simple progress indicators, achievement highlights, and trend cues all adhere to common color/icon conventions.

Videos & Quizzes

The educational content consists of learning modules with videos and brief quizzes. We saved quiz attempts as structured records so that users could assess their progress and retake them without losing their history. The learning method is straightforward: watch, respond, and receive quick feedback. Children stay engaged when the platform tracks their learning progress.

Results

  • We implemented 4 major data domains (daily tracking, challenges, rewards, and education) using time-based records for correct history, streak calculations, and future feature growth without schema modification.
  • Our team reduced child-facing interactions to 2-3 actions per activity. This solution lowered cognitive strain and preserved data integrity in the backend.
  • Our client got a reusable UI framework for over 30 screens and states, complete with consistent icons, colors, and feedback patterns that assist kids in understanding actions and rewards without instructions.

Technologies and tools we used

react
React
typescript
Typescript
css
CSS
node
Node.js
gitlab-ci-cd
Gitlab CI/CD

Project Team

Inna R
Inna
Head of Design department
Igor
Full Stack Developer
Boris Feoktistov
Boris
Software Developer
Yevhen
QA Engineer

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